OrbitalBLACKOUT

Free space MMO · Plays in your browser

OrbitalBLACKOUT

Command a warship.Hold the line against the dark.

Fly for one of two rival nations, outfit your ship with weapons and modules, and battle other pilots and an alien swarm across a galaxy that is slowly going dark. Everything you take out there can be lost. Everything you bring home makes you stronger.

  • Free to play
  • No download
  • PvP & PvE
  • Your own station

SURVIVAL TRIAL

Preparing test flight

  1. Flight systemsLOADING
  2. Arena imageryQUEUED
  3. Combat readyQUEUED

01Why pilots stay

Every launch is a risk worth taking

What you're playing

01

A free top-down space MMO you play right in your browser. Pick a side, outfit a warship your way, and take on rival pilots and an alien swarm across a shared galaxy. No download, and nothing to buy to compete.

Everything is on the line

02

Your ship, your gear, your cargo — all of it can be lost in a single fight. All of it can be taken from someone else, too.

Combat that rewards positioning

03

Turrets can only fire where they can aim. Out-turn an opponent and you win fights a bigger ship should have won.

A galaxy worth holding

04

Nations gain and lose ground every day. Fortresses fall, borders shift, and your victories leave a mark on the map.

A home of your own

05

Build a private station that mines, stores and trades for you while you fly — and upgrade it into something to be proud of.

Progress that never runs out

06

Climb a deep level curve, unlock skills, earn medals and titles, and work your way up from a light frigate to a fleet dreadnought.

02How a run goes

Launch. Fight. Make it home.

01

Launch

Leave the safety of your home station with a ship you built your way and a hold full of ambition.

02

Fight

Win the battles that matter — against rival pilots, alien hunters, and the swarm closing in from the edge of the map.

03

Make it home

Dock to bank everything you earned. Until then, every crate and every module is only borrowed.

03Choose your side

Two nations. One enemy. No ceasefire.

Both fly the same ships and play by the same rules. What sets them apart is what they believe.

Solaris Accord

SOL

“Stand together. Leave no one behind.”

For pilots who keep their word, answer every call, and believe the dark is beaten by people who refuse to face it alone.

Umbral Pact

UMB

“Trust the dark. Answer to no one.”

For pilots who make their own rules, strike first, and believe survival belongs to whoever is willing to do what it takes.

The enemy of both

The Devourment does not recognize either flag.

An alien swarm is consuming the galaxy from the outer rings inward. Every system it reaches goes silent — no signal, no survivors, no second chance. The deeper you fly, the bigger they get, and the better the rewards for anyone brave enough to hunt them.

04When a ship goes down

Fight for what you built. Reclaim what you lost.

When your ship goes down, the wreck drifts in contested space with salvageable gear and unbanked cargo. Race back to recover what was yours before an opportunistic rival claims the prize.

Claim the spoils

Hold position over a rival's wreck and everything salvageable is yours.

Reclaim your own

Fly straight back to where you fell and take it back before anyone else does.

One claim only

The first pilot to finish takes it all. There is no second chance at a wreck.

How salvage works →

05The fleet

Nine hulls. One that fits the way you fly.

Kiowa

Scout

Recon
Hull profileCompact hull

Cheap, quick, fragile. Every pilot starts here.

Bollard

Scout

Tender
Hull profileCompact hull

Yard tender pressed into service. Deep hold, thick plating, slow and lightly armed — built for cargo runs, not dogfights.

Raptor

Fighter

Interceptor
Hull profileCompact hull

Knife-fighter. Highest speed in the fleet, thin plating.

Strikethorn

Fighter

Skirmisher
Hull profileCompact hull

Built around an underbelly magnetic rail cradle that accelerates ordnance clear of the hull slipstream. Three forward launcher tubes, +250 munitions reach.

Corsair

Corvette

Raider
Hull profileCompact hull

Balanced PVP frame with generous launcher hardpoints.

Omen

Corvette

Infiltrator
Hull profileCompact hull

Fast infiltration frame with extra utility space. Trades firepower and armor for stronger cloaking and faster EMP reloads.

Pack Mule

Frigate

Industrial
Hull profileMid-weight hull

Huge hold and thick plating. Slow, but it comes home full.

Longspear

Destroyer

Artillery
Hull profileMid-weight hull

Glass cannon of the line. Out-guns a cruiser and dies like a raider — all barrel, no armour.

Aegis

Cruiser

Guardian
Hull profileMid-weight hull

Line ship. Heavy shields and thick plating, but fewer guns than a destroyer — its signature is unusually wide-traverse turrets that cover nearly the whole horizon.

Ironhold

Battleship

Fortress
Hull profileHeavy hull

Fortress. Slower than a cruiser, but carries the guns of two.

Ragnarok

Dreadnought

Fleet Anchor
Hull profileFleet flagship

Endgame hull. The fleet anchor with engines bolted on.

Paladin

Frigate

Fleet Protector
Hull profileMid-weight hull

Slender defensive frigate with an engineered shield-projector prow and broadside launcher battery.

06The map

Safe harbors. Contested rings. Dead space.

Solaris Bastion

SOL-1

Solaris Accord home space, still lit by the old relays. Fleet patrols keep pilot-on-pilot fire off the table; only light Devourment probes get through. Learn the controls, work the mining fields, bank at the station.

LVL 1+ · Safe

Sunward Reach

SOL-2

Edge of Solaris patrol range, where the beacon light thins out. Devourment raiding parties come in packs and Glaives run with them, but pilots still can't shoot each other out here. The richest mining fields you can work in safety.

LVL 8+ · Safe

Solaris Picket

SOL-3

The last lit beacon, and the first weapons-free line. Open to both nations like every sector from Ring 2 out. Wardens and Sunderers hold the field, and the outpost and its three relays change hands — hold them and your whole nation feels it.

LVL 14+ · PvP

Umbral Bastion

UMB-1

Umbral Pact home space, run dark by choice. Pact patrols keep pilot-on-pilot fire off the table; only light Devourment probes get through. Learn the controls, work the mining fields, bank at the station.

LVL 1+ · Safe

Duskward Run

UMB-2

Edge of Umbral patrol range, where the beacon light thins out. Devourment raiding parties come in packs and Glaives run with them, but pilots still can't shoot each other out here. The richest mining fields you can work in safety.

LVL 8+ · Safe

Umbral Picket

UMB-3

The last lit beacon, and the first weapons-free line. Open to both nations like every sector from Ring 2 out. Wardens and Sunderers hold the field, and the outpost and its three relays change hands — hold them and your whole nation feels it.

LVL 14+ · PvP

Severance Shipyard West

SV-W

A stationless Blackout Shipyard seized by the Severance. Staggered war-docks frame open kill lanes, and every special drop is open loot until a pilot extracts it.

LVL 30+ · PvP

Severance Shipyard East

SV-E

A stationless Blackout Shipyard seized by the Severance. Staggered war-docks frame open kill lanes, and every special drop is open loot until a pilot extracts it.

LVL 30+ · PvP

The Seam

SM-1

Dead relay corridor strung between the two picket lines. Weapons free, thick with old wreckage worth salvaging, and the one place Solaris and Umbral crews are guaranteed to run into each other. Wardens and Sunderers pick over the rest.

LVL 14+ · PvP

Solaris Incursion

SOL-4

The Solaris-side approach to the shared warfront. Choirmasters lead the swarm and siege Monoliths anchor it, relay assaults open on the clock, and Umbral wings can push the same ground. The road north ends at the Alpha border.

LVL 20+ · PvP

Umbral Incursion

UMB-4

The Umbral-side approach to the shared warfront. The same swarm and timed relay assaults hold this ground, while Solaris wings can strike mid-fight. The road north ends at the Bravo border.

LVL 20+ · PvP

The Devouring Maw

DM-1

Deep space, where the blackout started and the armada still pours out. Monolith batteries and Devourer capitals hunt in the dark, the payouts are the best in the galaxy, and this is the last sector with a station to dock at.

LVL 24+ · PvP

Alpha Devourment Border

DB-A

A narrow blood-lit corridor grown between two walls. No station, no relays, no minerals — only the way up to the gate. Devourer capitals are the ordinary patrol here, and a three-headed fortress turret and its shield batteries hold the arena. Break the batteries, hold the circle, and the Devourment throw everything back at you. Bring a fireteam.

LVL 28+ · PvP

Bravo Devourment Border

DB-B

A narrow blood-lit corridor grown between two walls. No station, no relays, no minerals — only the way up to the gate. Devourer capitals are the ordinary patrol here, and a three-headed fortress turret and its shield batteries hold the arena. Break the batteries, hold the circle, and the Devourment throw everything back at you. Bring a fireteam.

LVL 28+ · PvP

Hollow Crown

HC-1

A dead moon cracked open and hollowed from the inside. There is no station, no ore, no cover — only a ring of shattered shell around an open floor, and the thing the Devourment grew at the centre of it. It sleeps for an hour after it dies. Everything it drops falls where it falls.

LVL 28+ · PvP

Veldt Void

BX-1

Consumed by the Devourment. Nothing answers.

No signal

Kessler Drift

BX-2

Consumed by the Devourment. Nothing answers.

No signal

Your ship is waiting

The light is going out. Decide what you fight for.

Enlist free

Free to play · No download · Plays in your browser

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