What you're playing
01A free top-down space MMO you play right in your browser. Pick a side, outfit a warship your way, and take on rival pilots and an alien swarm across a shared galaxy. No download, and nothing to buy to compete.
Desktop-only flight deck
Orbital Blackout is built for laptop and desktop screens. Flight controls, combat, and the HUD are designed for a keyboard and mouse — gameplay will not work as intended on mobile devices.
Free space MMO · Plays in your browser
OrbitalBLACKOUTFly for one of two rival nations, outfit your ship with weapons and modules, and battle other pilots and an alien swarm across a galaxy that is slowly going dark. Everything you take out there can be lost. Everything you bring home makes you stronger.
SURVIVAL TRIAL
01Why pilots stay
A free top-down space MMO you play right in your browser. Pick a side, outfit a warship your way, and take on rival pilots and an alien swarm across a shared galaxy. No download, and nothing to buy to compete.
Your ship, your gear, your cargo — all of it can be lost in a single fight. All of it can be taken from someone else, too.
Turrets can only fire where they can aim. Out-turn an opponent and you win fights a bigger ship should have won.
Nations gain and lose ground every day. Fortresses fall, borders shift, and your victories leave a mark on the map.
Build a private station that mines, stores and trades for you while you fly — and upgrade it into something to be proud of.
Climb a deep level curve, unlock skills, earn medals and titles, and work your way up from a light frigate to a fleet dreadnought.
02How a run goes
Leave the safety of your home station with a ship you built your way and a hold full of ambition.
Win the battles that matter — against rival pilots, alien hunters, and the swarm closing in from the edge of the map.
Dock to bank everything you earned. Until then, every crate and every module is only borrowed.
03Choose your side
Both fly the same ships and play by the same rules. What sets them apart is what they believe.
“Stand together. Leave no one behind.”
For pilots who keep their word, answer every call, and believe the dark is beaten by people who refuse to face it alone.
“Trust the dark. Answer to no one.”
For pilots who make their own rules, strike first, and believe survival belongs to whoever is willing to do what it takes.
The enemy of both
An alien swarm is consuming the galaxy from the outer rings inward. Every system it reaches goes silent — no signal, no survivors, no second chance. The deeper you fly, the bigger they get, and the better the rewards for anyone brave enough to hunt them.
04When a ship goes down
When your ship goes down, the wreck drifts in contested space with salvageable gear and unbanked cargo. Race back to recover what was yours before an opportunistic rival claims the prize.
Hold position over a rival's wreck and everything salvageable is yours.
Fly straight back to where you fell and take it back before anyone else does.
The first pilot to finish takes it all. There is no second chance at a wreck.
05The fleet
Scout
Cheap, quick, fragile. Every pilot starts here.
Scout
Yard tender pressed into service. Deep hold, thick plating, slow and lightly armed — built for cargo runs, not dogfights.
Fighter
Knife-fighter. Highest speed in the fleet, thin plating.
Fighter
Built around an underbelly magnetic rail cradle that accelerates ordnance clear of the hull slipstream. Three forward launcher tubes, +250 munitions reach.
Corvette
Balanced PVP frame with generous launcher hardpoints.
Corvette
Fast infiltration frame with extra utility space. Trades firepower and armor for stronger cloaking and faster EMP reloads.
Frigate
Huge hold and thick plating. Slow, but it comes home full.
Destroyer
Glass cannon of the line. Out-guns a cruiser and dies like a raider — all barrel, no armour.
Cruiser
Line ship. Heavy shields and thick plating, but fewer guns than a destroyer — its signature is unusually wide-traverse turrets that cover nearly the whole horizon.
Battleship
Fortress. Slower than a cruiser, but carries the guns of two.
Dreadnought
Endgame hull. The fleet anchor with engines bolted on.
Frigate
Slender defensive frigate with an engineered shield-projector prow and broadside launcher battery.
06The map
Solaris Accord home space, still lit by the old relays. Fleet patrols keep pilot-on-pilot fire off the table; only light Devourment probes get through. Learn the controls, work the mining fields, bank at the station.
LVL 1+ · Safe
Edge of Solaris patrol range, where the beacon light thins out. Devourment raiding parties come in packs and Glaives run with them, but pilots still can't shoot each other out here. The richest mining fields you can work in safety.
LVL 8+ · Safe
The last lit beacon, and the first weapons-free line. Open to both nations like every sector from Ring 2 out. Wardens and Sunderers hold the field, and the outpost and its three relays change hands — hold them and your whole nation feels it.
LVL 14+ · PvP
Umbral Pact home space, run dark by choice. Pact patrols keep pilot-on-pilot fire off the table; only light Devourment probes get through. Learn the controls, work the mining fields, bank at the station.
LVL 1+ · Safe
Edge of Umbral patrol range, where the beacon light thins out. Devourment raiding parties come in packs and Glaives run with them, but pilots still can't shoot each other out here. The richest mining fields you can work in safety.
LVL 8+ · Safe
The last lit beacon, and the first weapons-free line. Open to both nations like every sector from Ring 2 out. Wardens and Sunderers hold the field, and the outpost and its three relays change hands — hold them and your whole nation feels it.
LVL 14+ · PvP
A stationless Blackout Shipyard seized by the Severance. Staggered war-docks frame open kill lanes, and every special drop is open loot until a pilot extracts it.
LVL 30+ · PvP
A stationless Blackout Shipyard seized by the Severance. Staggered war-docks frame open kill lanes, and every special drop is open loot until a pilot extracts it.
LVL 30+ · PvP
Dead relay corridor strung between the two picket lines. Weapons free, thick with old wreckage worth salvaging, and the one place Solaris and Umbral crews are guaranteed to run into each other. Wardens and Sunderers pick over the rest.
LVL 14+ · PvP
The Solaris-side approach to the shared warfront. Choirmasters lead the swarm and siege Monoliths anchor it, relay assaults open on the clock, and Umbral wings can push the same ground. The road north ends at the Alpha border.
LVL 20+ · PvP
The Umbral-side approach to the shared warfront. The same swarm and timed relay assaults hold this ground, while Solaris wings can strike mid-fight. The road north ends at the Bravo border.
LVL 20+ · PvP
Deep space, where the blackout started and the armada still pours out. Monolith batteries and Devourer capitals hunt in the dark, the payouts are the best in the galaxy, and this is the last sector with a station to dock at.
LVL 24+ · PvP
A narrow blood-lit corridor grown between two walls. No station, no relays, no minerals — only the way up to the gate. Devourer capitals are the ordinary patrol here, and a three-headed fortress turret and its shield batteries hold the arena. Break the batteries, hold the circle, and the Devourment throw everything back at you. Bring a fireteam.
LVL 28+ · PvP
A narrow blood-lit corridor grown between two walls. No station, no relays, no minerals — only the way up to the gate. Devourer capitals are the ordinary patrol here, and a three-headed fortress turret and its shield batteries hold the arena. Break the batteries, hold the circle, and the Devourment throw everything back at you. Bring a fireteam.
LVL 28+ · PvP
A dead moon cracked open and hollowed from the inside. There is no station, no ore, no cover — only a ring of shattered shell around an open floor, and the thing the Devourment grew at the centre of it. It sleeps for an hour after it dies. Everything it drops falls where it falls.
LVL 28+ · PvP
Consumed by the Devourment. Nothing answers.
No signal
Consumed by the Devourment. Nothing answers.
No signal
Your ship is waiting
Free to play · No download · Plays in your browser