OrbitalBLACKOUT

SOL-3 · Contested space · Devourment contact confirmed

OrbitalBLACKOUT

The first system went dark.Then the blackout spread.

Relays are dropping one system at a time. No distress, no wreckage, no answer.

Solaris and Umbral still hold their guns on each other across the same dark.

The Devourment do not care which flag burns first.

Choose a nation. Fit your ship. Cross contested space. Recover what you can and make it home.

Every hull is yours to lose.

EnlistFree to play · No download · Plays in browser

Hull feed · Live

Scout
KiowaHULL 374 · SHIELD 270

Signal nominal

Standing orders · Why you fly

New to the fleet? This is the whole war in six lines.

What this is

01

A free persistent-space MMO played in your browser. Thousands of pilots fly for two nations through a galaxy going dark. Dock, fit your ship, launch, fight, extract — then go back out. Nothing you fly is safe, and that is the point.

No power is safe

02

Every hull, every module, every cargo hold can be lost in one bad jump. What a veteran built in months can change hands in minutes. Fly it home or it belongs to the void.

Territory worth contesting

03

Nations push and lose ground across the rings. Fortresses fall, sectors change hands, and the map is never finished.

A name worth something

04

Findable titles ride in your hold and drop with your ship — a kill in the right system can take another pilot's name. Earned medals and premium titles are yours for good.

Real naval combat

05

Turrets with true firing arcs. Every hull has a blind side — including yours.

Achievements and deep leveling

06

A massive level curve, skill paths to specialize, and nineteen medal threads of five ranks each. There is always a next number to chase.

Blackout expansion detected4 sectors silentLast contact 00:00:00Threat class: Devourment

Choose your allegiance

Two nations. One enemy. No ceasefire on record.

Solaris Accord

SOL

Allegiance available

Order through visibility

Registered hulls, open channels, every jump on the log. Solaris believes discipline outlives the dark — and that a fleet you can account for is a fleet that comes home.

Keep the relays lit. Fly loud, fly escorted, bring everyone home.

Every SOL hull flies national core lighting and a painted SOL tag — bought hull paints layer on top.

Umbral Pact

UMB

Allegiance available

Survival through silence

Unlogged jumps, dark-running fleets, no obligation to explain a loss. Umbral believes anything the Devourment can hear, the Devourment will find.

Run dark by choice. Strike from the blackout before anything sees you.

Every UMB hull flies national core lighting and a painted UMB tag — bought hull paints layer on top.

Threat classification · Unknown origin

The Devourment does not recognize either flag.

BLACKOUT — a system that stops transmitting after Devourment contact. Logged, sealed, and left on the chart as a warning.

Nothing sent to confirm a blackout has come back.

Eight tiers of hostile hulls push inward from the outer rings, ending at The Devouring Maw where both nations bleed for the same ground.

Operational doctrine

Fly

Naval helm — throttle and rudder. Position matters more than reflexes.

Fight

Turrets with real firing arcs. Every hull has a blind side, including yours.

Extract

Dock at Aegis Beacon to deposit cargo. Die out there and the hull is gone.

Salvage doctrine

What survives the wreck is still out there. Someone flies out and takes it.

Cargo and modules follow separate rules. All undeposited resources leave the destroyed pilot's hold: 60% enters the wreck and 40% is destroyed. Every module rolls independently: 20% is critically damaged, 50% enters the wreck, and 30% returns directly to the hangar through automatic Emergency Auto-Recovery Ejection (E.A.R.E.). The hulk stays for ten minutes and anyone can claim it — the pilot who killed them, a stranger who watched the fight, or the dead pilot themselves if they respawn and get back first.

Loot the kill

Hold R near their wreck for five seconds and its salvageable contents are yours.

Recover your own

Fly straight back to where you died and reclaim the wreck contents before anyone else does.

One claim only

The first pilot to finish the hold takes everything. There is no second chance at a hulk.

How wrecks and salvage work →

Hull registry · Authorized patterns

Kiowa

Scout
Class scale168 M

Cheap, quick, fragile. Every pilot starts here.

HULL 374 · SHIELD 270 · SLOTS 7

Bollard

Tender
Class scale180 M

Yard tender pressed into service. Deep hold, thick plating, slow and lightly armed — built for cargo runs, not dogfights.

HULL 575 · SHIELD 285 · SLOTS 8

Raptor

Interceptor
Class scale228 M

Knife-fighter. Highest speed in the fleet, thin plating.

HULL 680 · SHIELD 585 · SLOTS 13

Corsair

Raider
Class scale252 M

Balanced PVP frame with generous launcher hardpoints.

HULL 891 · SHIELD 810 · SLOTS 20

Pack Mule

Industrial
Class scale306 M

Huge hold and thick plating. Slow, but it comes home full.

HULL 1294 · SHIELD 990 · SLOTS 22

Longspear

Destroyer
Class scale510 M

Glass cannon of the line. Out-guns a cruiser and dies like a raider — all barrel, no armour.

HULL 2024 · SHIELD 1050 · SLOTS 23

Aegis

Cruiser
Class scale570 M

Line ship. Heavy shields and thick plating, but fewer guns than a destroyer — its signature is unusually wide-traverse turrets that cover nearly the whole horizon.

HULL 6800 · SHIELD 2600 · SLOTS 32

Ironhold

Battleship
Class scale744 M

Fleet anchor. Slower than a cruiser, but carries the guns of two.

HULL 6429 · SHIELD 2700 · SLOTS 36

Ragnarok

Dreadnought
Class scale960 M

Endgame hull. A fortress with engines bolted on.

HULL 8372 · SHIELD 3600 · SLOTS 45

Sector status

Solaris Bastion

SOL-1

Solaris Accord home space, still lit by the old relays. Fleet patrols keep pilot-on-pilot fire off the table; only light Devourment probes get through. Learn the controls, work the mining fields, bank at the station.

LVL 1+ · Safe · Signal nominal

Sunward Reach

SOL-2

Edge of Solaris patrol range, where the beacon light thins out. Devourment raiding parties come in packs and Glaives run with them, but pilots still can't shoot each other out here. The richest mining fields you can work in safety.

LVL 8+ · Safe · Signal nominal

Solaris Picket

SOL-3

The last lit beacon, and the first weapons-free line. Open to both nations like every sector from Ring 2 out. Wardens and Sunderers hold the field, and the outpost and its three relays change hands — hold them and your whole nation feels it.

LVL 14+ · PVP · Signal degraded

Umbral Bastion

UMB-1

Umbral Pact home space, run dark by choice. Pact patrols keep pilot-on-pilot fire off the table; only light Devourment probes get through. Learn the controls, work the mining fields, bank at the station.

LVL 1+ · Safe · Signal nominal

Duskward Run

UMB-2

Edge of Umbral patrol range, where the beacon light thins out. Devourment raiding parties come in packs and Glaives run with them, but pilots still can't shoot each other out here. The richest mining fields you can work in safety.

LVL 8+ · Safe · Signal nominal

Umbral Picket

UMB-3

The last lit beacon, and the first weapons-free line. Open to both nations like every sector from Ring 2 out. Wardens and Sunderers hold the field, and the outpost and its three relays change hands — hold them and your whole nation feels it.

LVL 14+ · PVP · Signal degraded

Severance Shipyard West

SV-W

A stationless Blackout Shipyard seized by the Severance. Staggered war-docks frame open kill lanes, and every special drop is open loot until a pilot extracts it.

LVL 30+ · PVP · Signal degraded

Severance Shipyard East

SV-E

A stationless Blackout Shipyard seized by the Severance. Staggered war-docks frame open kill lanes, and every special drop is open loot until a pilot extracts it.

LVL 30+ · PVP · Signal degraded

The Seam

SM-1

Dead relay corridor strung between the two picket lines. Weapons free, thick with old wreckage worth salvaging, and the one place Solaris and Umbral crews are guaranteed to run into each other. Wardens and Sunderers pick over the rest.

LVL 14+ · PVP · Signal degraded

Solaris Incursion

SOL-4

The Solaris-side approach to the shared warfront. Choirmasters lead the swarm and siege Monoliths anchor it, relay assaults open on the clock, and Umbral wings can push the same ground. The road north ends at the Alpha border.

LVL 20+ · PVP · Signal degraded

Umbral Incursion

UMB-4

The Umbral-side approach to the shared warfront. The same swarm and timed relay assaults hold this ground, while Solaris wings can strike mid-fight. The road north ends at the Bravo border.

LVL 20+ · PVP · Signal degraded

The Devouring Maw

DM-1

Deep space, where the blackout started and the armada still pours out. Monolith batteries and Devourer capitals hunt in the dark, the payouts are the best in the galaxy, and this is the last sector with a station to dock at.

LVL 24+ · PVP · Signal degraded

Alpha Devourment Border

DB-A

A narrow blood-lit corridor grown between two walls. No station, no relays, no minerals — only the way up to the gate. Devourer capitals are the ordinary patrol here, and a three-headed fortress turret and its shield batteries hold the arena. Break the batteries, hold the circle, and the Devourment throw everything back at you. Bring a fireteam.

LVL 28+ · PVP · Signal degraded

Bravo Devourment Border

DB-B

A narrow blood-lit corridor grown between two walls. No station, no relays, no minerals — only the way up to the gate. Devourer capitals are the ordinary patrol here, and a three-headed fortress turret and its shield batteries hold the arena. Break the batteries, hold the circle, and the Devourment throw everything back at you. Bring a fireteam.

LVL 28+ · PVP · Signal degraded

Hollow Crown

HC-1

A dead moon cracked open and hollowed from the inside. There is no station, no ore, no cover — only a ring of shattered shell around an open floor, and the thing the Devourment grew at the centre of it. It sleeps for an hour after it dies. Everything it drops falls where it falls.

LVL 28+ · PVP · Signal degraded

Veldt Void

BX-1

sector blackout. system consumed.

No signal · Do not jump

Kessler Drift

BX-2

sector blackout. system consumed.

No signal · Do not jump