The Paladin holds the line — and carries a wall to hold it with
Heavy Line Division has released the Paladin, a Bulwark-class hull built for one job: standing in front of everyone else. Its four turrets are set on the flanks and fire broadside, the way the old dreadnoughts fought. Its launchers cover the angles the guns cannot reach.
The Paladin's real weapon is in its prow. On command, the hull projects a hardlight Shield Wall across its bow that stops incoming fire before it reaches the armor. Allied rounds pass through it untouched. Enemy fire does not.
Holding a wall costs something. The Paladin slows and turns heavily while it is raised, and a wall broken by enemy fire takes a full minute to come back. Raise it at the right moment and your wing will fly behind you for the rest of the war.
Change manifest
- New ship: the Paladin, a Level 16 Path II Bulwark
- Four flank turrets fire broadside; launchers cover forward and rear targets
- Press 4 to raise the Prow Shield Wall, which blocks incoming fire from the front
- Allied fire passes through the wall; enemy projectiles and boss attacks are stopped
- Speed and turning drop by 25% while the wall is raised
- A collapsed wall takes 60 seconds to recover and regenerates while lowered