
Recovered Devourment technology
Devourment Engrams
Neural-locked containers recovered from the Devourment. Decryption can expose captured human equipment grafted with alien technology, resource caches, exclusive paints and titles.
Acquisition & transport
| Source | Drop chance |
|---|---|
| Warden | 2% |
| Sunderer | 4% |
| Choirmaster | 7% |
| Monolith | 15% |
| Devourer | 25% |
| Distress Hunter | 50% |
| Hollow Crown | 100% |
| Deep-space loot cache | 0.5% |
Each Engram takes 5 cargo units. Floating Engrams remain until collected. Deposit them at a station before decryption. If destroyed while carrying them, every Engram goes into the wreck rather than being destroyed; other pilots can salvage them.
Station decryption
Decryption is performed at any station and costs 100 Synaptic Data per Engram. The Synaptic Data is spent from your Vault.

Cost per decryption: 100 Synaptic Data
One Engram + 100 Synaptic Data · Any station · Hangar → Decryption
Decryption consumes the Engram itself alongside the Synaptic Data. Scan defeated Devourment for Synaptic Data to fund further decryptions.
Tier is not grade
Module tier is the next tier above your current Market access, capped at T10. Awards range from T2 to T10. Grade rolls independently: a T2 Apex and a T10 Fractured are both possible. Tier sets the underlying equipment power; grade multiplies its base stats.
Paint token claims
Use the Vault to select a token and an eligible hull. The selected paint appears on the hull preview before you claim it. One token unlocks that paint for one hull; hulls already owning that paint are excluded. Paint claiming stays separate from Decryption.
Decryption outcomes
Assimilated module
35%Captured human equipment modified by the Devourment. Tier, grade, bonus and possible drawback define the specimen.
Neural Data Cascade
28%120–300 Synaptic Data, returned to your Vault. Higher amounts are rarer.
Resource Cache
25%A combination of 2–3 different resource types, credited to your account. Amounts are listed below.
Exclusive Paint Token
5%Resonant Crystal, Void Storm or Abyssal Bloom. Claim a token in the Vault for a hull of your choice.
Exclusive Title
5%The Undevoured, Archon of Extinction or Assimilated Sovereign. Once all three are owned, this chance awards a module instead.
Corrupted Engram Core
2%A classified core stored in your Vault for future use.
Resource Cache ranges per selected type: Carbon 400–800 · Alloy 23–45 · Plasma 240–480 · Crystal 60–120 · Cores 3–6.
When all three exclusive titles are owned, effective module odds become 40%; the other outcome chances remain unchanged.
Exclusive Engram paints
Available only from Engram paint tokens. Shown on the Corsair; every paint covers all nine hulls.
Hyper Paint · Animated
Void Storm
Animated storm conduits with live electrical discharges across the hull.
Resonant Crystal
Basalt armor fractured by amethyst crystal growths.
Abyssal Bloom
Biomechanical armor with crimson vascular veins.
Assimilation grades
Grade chances apply only after a module outcome. Base power is relative to standard equipment of the same tier. A clean specimen has a bonus with no drawback.
| Grade | Grade chance | Base power | Bonus | Drawback | Flaw chance | Clean chance |
|---|---|---|---|---|---|---|
| FRACTURED | 58% | 101–109% | +1.0–2.5% | −1.0–3.0% | 90% | 10% |
| GRAFTED | 33% | 110–118% | +2.5–4.5% | −1.0–2.5% | 80% | 20% |
| SPLICED | 7.8% | 119–128% | +4.5–6.5% | −1.0–2.0% | 70% | 30% |
| MUTATED | 1% | 129–139% | +6.5–8.5% | −1.0–1.5% | 60% | 40% |
| APEX | 0.2% | 140–150% | +8.5–10.0% | −1.0–1.5% | 50% | 50% |
Bonus & drawback matrix
Every module carries one bonus. A possible drawback always affects a different stat. Ten available stats create 90 bonus/drawback pairs and 10 clean profiles, before percentage values, tier and grade are considered. These modifiers affect your fitted ship, not just the individual module.
| Affected stat | Trait · bonus | Flaw · drawback |
|---|---|---|
| turret rotation speed | Axon Slew Reflex | Calcified Turret Servo |
| weapon fire rate | Bio-Chamber Spool | Sluggish Organic Chamber |
| projectile speed | Neural Rail Pulse | Viscous Bore Drag |
| ship turn rate | Vector Tendril | Parasitic Hull Mass |
| ship top speed | Bio-Combustion Flow | Thrust Channel Constriction |
| shield regeneration | Synaptic Capacitor Feed | Membrane Static |
| scan range | Devourment Sensory Node | Neural Feedback Noise |
| weapon damage | Ravenous Payload Gland | Atrophied Payload Sac |
| shield capacity | Chitin Barrier Lattice | Porous Barrier Tissue |
| hull integrity | Regenerative Carapace | Necrotic Hull Rot |